Coming together, united by one common passion and ultimate goal: making purposeful and exciting video games again!

-Amalgame Games Team

Lead Producer

Lorrie Imbert

12 years at Ubisoft Annecy and Montreal as Senior Associate Producer and Project Manager. She has worked on projects like Assassin's Creed, For Honor and Rainbow 6.
Creative Director

Hadrien A. Enlart

20+ years producing creative content. Game designer by degree, ex-Ubisoft and ex-IBM. Lead the creation of engaging vision and imagine new worlds.
Core Team

Co-founders

The Co-founders met 10 years ago while working together at Ubisoft Annecy, and since then, became close friends.
Lead Game Designer

Jenny Park

Former Game Designer at RIOT games Singapore. Specialized in core loops and scalability of fun. She has 10 years over multiple AAA shipped games. Mobile first, PC and Console.
Executive Producer

Nico Rass

Founder of Fat Mango, seasoned video and content producer, he is leading the strategical aspect of the studio, while ensuring partnership and budget are on point.
Animation Director

Robin Gomar

Ex-Arkane, Ex-Ubisoft and ex-Guerilla Games, he is known for his exquisite sense of humor and relentless passion for detailed animations and life bringing to scenes.
Art Director

Hadrien Bonnet

After years in illustration, animation and art direction, taking him form tles Gobelins to Disney Pixar, he finally landed in Bangkok, where he runs multiple creative offices.
3D Artist

Leonard Lor

15 years of multi faceted creative, hands on with Blender, Unreal Engine, Blueprints and more, even music and video editing! he is a modular asset to the team!
Architect & Level Designer

Hugo P. Enlart

An architect by degree, he is an avid vide game player, detail oriented and completionist. he is bringing is understanding of space to level design and game design mechanics.
Projects they've worked on:

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Join a creative adventure. Remote and local roles.

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